In conclusion Atelier Sophie is a very long and enjoyable game. To put it bluntly, the pacing in Atelier Sophie is an utter mess. She is shocked, scared, and of course surprised. Like every Main Girl, Sophie is a young Alchemist that is kinda meh at what she does at first. For one, the party number has been bumped up from 3 members to 4 members. . Atelier Sophie has a overview map when you leave an area.
The Alchemy system is new and improved, but to get really good results get ready to spend a lot of time crafting items over and over and over because you can not get that one bar filled. Lastly, Plachta is just a wonderful character to get to know in a video game, and I will keep doing more in this game to find out how Sophie and Plachta bring back Plachta to what she was before she was turned into a magical flying book with amnesia. This is my only real complaint about the alchemy mechanic. These ultimates usually hit multiple times and deal massive damage. I don't know if I would put it over Atelier Ayesha as my favorite, but from a purely technical standpoint this game pretty much does everything it needs to on all fronts.
In a lot of cases the directions for how to progress the plot can often be vague or outright unclear. Despite having a major focus on exploration, the game has a rewarding combat system. Moral Warnings: The game is very clean except for a couple minor swear words, slightly revealing clothing, and monsters that very young children could be scared of. I have heard of people who have well over a hundred hours into it. There are many other characters that will help Sophie along her journey to becoming a great alchemist.
Yet, if you love buying up the latest games from Japan, and lavish in the cheesy dialogue that often comes with them, you'll definitively feel right at home with Atelier Sophie. Perhaps the beginning of a major change in the series that will follow afterwards, with the good and bad that this implies. The battle system has some awesome features that are locked behind story gates. Players can perform various commands using their party members by either attacking the enemy or defending themselves. Thankfully, the abilities provide concrete stat boosts and can upgrade special abilities as well. The Alchemy stuff was still in the making, so it was really not that extraordinary, but I shelf that to its age.
After trying something different with Nights of Azure review to follow , they stepped back into the comfort zone with. To Sophie's surprise, the volume at some point acquires the human figure of a young woman named Plachta. This is something I would have kept missing if I didn't google it. Sophie can activate her cauldron and mix these items to create a certain item, for example a bomb or a healing item. Honestly these casts kind of recycle in these games and it feels like the don't establish until they appear in another installment.
Therefore you are an alchemist who needs to fight off monsters only because you need the stuff and you save the world by synthesizing but not by fighting off the dragon. Be thorough in new areas. Sophie heads out and comes across friends who are willing to help her on this journey. She is a fledgling alchemist in a small religious city called Kirchen Bell. Tetris á la Atelier Sophie. Weak Points: It would be nice if your characters' clothing would change more and more weapons were available for each character.
For starters the game lacks a lot of voice acting in the english version, and I'm sorry but I don't really like Japanese voice acting that much and I avoid it unless the english one is bad - like Xenoblade Chronicles 2 bad. Once you select a location you are free to wander the location bash enemies to fight, side quest jobs to complete, and pick up various rocks, plants, and etc to take back to your Atelier for item creation. Chaining attacks and guard are also done automatically, and once the guage hits 300% a super attack or guard can be unleashed, except the player has no control over which character will use the super move. Still, I think series fans will enjoy the more deliberate pace of this entry, while newcomers have the perfect entry point thanks to the lack of a time limit. Combat in Atelier Sophie has changed a bit as well. With no mentor to help with her alchemy training, Sophie sets the goal of helping Plachta regain her memories, in the hopes of helping her become human again. Intro me to the main characters and then work in the shopkeeper storylines later.
In the beginning you have a town that is broken up into several areas that you explore and meet townsfolk, merchants, and party members. She is intelligent, charming, cute, and a little clumsy. As you can no doubt tell from the gifs I've posted, Atelier Sophie isn't exactly a graphical powerhouse, but then again most anime games aren't. One of the many gifts left by her relative is a magical speaking book. The new system replaces a time limit with a day night cycle. When games do that they tend to barf way too much text onto the screen. They continued the no time limit in Sophie, giving you more time to run around, doing stupid things.
For one thing, it sports beautiful graphics on the PlayStation 4, and a lot of the environments are far more varied and unique compared to previous Atelier games. You do this for each area you go to until your inventory is full and then you want to exit the region, travel back to your house and unload the items into a very large storage area in your home. Story is also a disappointment: it's not bad but it feels rushed and unpolished, especially when Sophie has no real personality and Plachta is kind of a kuudere character, always cold and distant but with a heart of gold. Anyone who has played an Atelier + game may at some point seen a crash as they are fairly frequent. The relationship between Sophie and Plachta is also beautifully written, and it does a great job of tugging at the heartstrings. So with the exception of the advanced cauldron, you really want to play around with what items you use and where you place them so you can produce the maximum effects to make the best items.
It hasn't been a regular feature in series for a few games, but I honestly miss the deadline mechanic. Most have complained about the work or annoyance of the puzzle, but to me Alchemy has become an actual skill the player needs to learn mastering it really shows you how well thought it it truly is I say this as a person who has unlocked and logged every trait for other people to see. In particular, there is the case of Oscar, a portly young man who prefers plants to people, but who seems destined to be the butt of every fat joke in the game. I also have a bitter chip on my shoulder. It started to get annoying and it forced me to really pay attention to how I wanted to work things prior to doing it. Most of the time it won't be a horrible inconvenience but there are situations where you will put yourself in a bad way in a fight by not paying attention to it. The process of going to other areas, fighting a variety of enemies, and collecting items is actually quite fun and addictive.